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The Sobchak Method - Extreme Optimization Through Co-location

The Sobchak Method: Extreme Optimization Through Co-location

Section titled “The Sobchak Method: Extreme Optimization Through Co-location”

“When you optimize to the extreme, you have to co-locate. You can’t traverse the network.”

Named after Walter Sobchak’s methodical approach to problem-solving. When the situation calls for extreme measures, Walter doesn’t hesitate - he gets results. “THIS IS WHAT HAPPENS WHEN YOU FUCK AROUND!”

The Sobchak Method represents the inevitable conclusion of performance optimization: once your algorithms become sufficiently fast, network latency becomes the dominant bottleneck, forcing all components into the same memory space. Sometimes you have to take a crowbar to the problem and beat it into submission.

Phase 1: Make algorithms faster
Phase 2: Cache frequently accessed data
Phase 3: Optimize network protocols
Phase 4: Add more caching layers
Phase 5: Network latency still dominates
Phase 1: Optimize algorithms to theoretical limits
Phase 2: Realize network is now 1000x slower than computation
Phase 3: "THIS IS WHAT HAPPENS WHEN YOU FIND A STRANGER IN THE ALPS!"
Phase 4: Beat the network latency into submission through co-location
Phase 5: Achieve theoretical performance

“You see what happens, Larry? You see what happens when you traverse the network? THIS IS WHAT HAPPENS WHEN YOU TRAVERSE THE NETWORK!”

[SMASH] - Network latency eliminated through extreme co-location.

Speed of light: 299,792,458 m/s (THE RULE)
Light travel 1km: ~3.3 microseconds (minimum possible)
Actual network: ~100,000 nanoseconds (100 microseconds)
CPU computation: ~1 nanosecond per operation
Physics penalty: 100,000x slower than computation

“This isn’t ‘Nam. There are rules.” - The speed of light is non-negotiable.

# BALLS Storage: O(r³) spatial query
spatial_query_time = 0.001 ms # Highly optimized
# Network round trip
network_time = 100 ms # Even on fast networks
# Total time dominated by network
total_time = 0.001 + 100 = 100.001 ms
# 99.999% of time spent waiting for network!

When your algorithm optimization achieves >1000x performance improvement, network latency becomes the bottleneck:

Before optimization:
- Algorithm: 100ms
- Network: 100ms
- Total: 200ms (50% each)
After extreme optimization:
- Algorithm: 0.1ms
- Network: 100ms
- Total: 100.1ms (99.9% network)

At extreme optimization levels, there are RULES:

  • Cannot use microservices - SMASH - “THIS IS WHAT HAPPENS!”
  • Cannot use distributed databases - SMASH - “THIS IS WHAT HAPPENS!”
  • Cannot use remote APIs - SMASH - “THIS IS WHAT HAPPENS!”
  • Must co-locate everything - same process, same memory, no network, no exceptions

“This isn’t ‘Nam. There are rules.”

In performance optimization, there’s one fundamental rule that cannot be broken:

THE RULE: The speed of light is 299,792,458 meters per second. Period.

  • You cannot make data travel faster than light
  • You cannot negotiate with physics
  • You cannot optimize your way around the speed of light
  • The only solution: Eliminate distance

Co-location isn’t a choice - it’s physics enforcement.

Walter’s approach to network latency: Eliminate it completely through overwhelming force and strict adherence to performance rules.

Frontend ←→ API Server ←→ Cache Server ←→ Database
100ms 100ms 100ms 100ms
Total: 400ms for simple query
Integrated System (All Co-located)
├── BALLS Storage (0.001ms)
├── Query Engine (0.01ms)
├── API Layer (0.001ms)
└── Response (0.001ms)
Total: 0.013ms for same query

Performance gain: 30,000x improvement

Redis (Network-based):
- Query time: 0.1ms
- Network RTT: 0.5ms
- Total: 0.6ms
BALLS Storage (Co-located):
- Query time: 0.001ms
- Network RTT: 0ms
- Total: 0.001ms
Sobchak advantage: 600x faster
PostgreSQL (Remote):
- Query execution: 1ms
- Network latency: 2ms
- Connection overhead: 1ms
- Total: 4ms
Spatial Storage (Co-located):
- Query execution: 0.01ms
- Network latency: 0ms
- Connection overhead: 0ms
- Total: 0.01ms
Sobchak advantage: 400x faster
// Everything in same process space
typedef struct SobchakSystem {
SpatialStorage* storage; // Native storage
QueryEngine* queries; // Integrated queries
APIHandler* api; // Embedded API
ResponseCache* responses; // Local response cache
} SobchakSystem;
// No network traversal anywhere
Result* sobchak_query(SobchakSystem* sys, Query* q) {
// All operations in same memory space
SpatialResult* data = storage_query(sys->storage, q);
ProcessedResult* processed = query_process(sys->queries, data);
return api_format(sys->api, processed);
}
Traditional: Process A ←[network]→ Process B ←[network]→ Process C
Sobchak: Single Process { A + B + C + Storage }

“This isn’t ‘Nam. There are rules.”

THE RULE: Speed of light = 299,792,458 m/s

Apply Sobchak Method when physics enforcement is required:

  • Algorithm optimization >100x achieved - PHYSICS RULE VIOLATED
  • Network latency >90% of total request time - PHYSICS RULE VIOLATED
  • Query response time <1ms required - PHYSICS RULE VIOLATED
  • Data locality extremely high - PHYSICS RULE VIOLATED

When the speed of light becomes your bottleneck, there’s no debate. Co-location is mandatory.

“You’re entering a world of pain.” - If you ignore the speed of light:

  • AI inference with <10ms requirements - Physics doesn’t negotiate
  • High-frequency trading with microsecond latency - Light speed is the limit
  • Real-time gaming with frame-rate constraints - Einstein sets the rules
  • Spatial queries with geometric locality - 299,792,458 m/s. Period.
// Must manage all data in single process
void* sobchak_allocate(size_t size) {
// Custom memory management for co-located system
return spatial_memory_allocate(size);
}
Traditional scaling: Add more servers
Sobchak scaling: Bigger machines with more RAM/CPU
Traditional: Individual service failures
Sobchak: Single point of failure (mitigated by replication)
  • Extreme performance: Theoretical limits achievable
  • Simplified architecture: No network complexity
  • Predictable latency: No network jitter
  • Data consistency: Single process, single state
  • Scaling complexity: Vertical scaling required
  • Single point of failure: Process crash affects everything
  • Memory constraints: Limited by single machine RAM
  • Development complexity: Tight coupling
Requirements: <100 microsecond trades
Solution: Everything co-located on same CPU cores
Network: Completely eliminated from critical path
Requirements: 60fps (16ms per frame)
Solution: All game logic, physics, rendering co-located
Network: Only for non-critical multiplayer sync
Requirements: <1ms inference time
Solution: Model, preprocessing, postprocessing co-located
Network: Eliminated from inference pipeline
  • Larger RAM: 1TB+ machines becoming common
  • Faster CPUs: More cores, higher clock speeds
  • GPU integration: Unified memory spaces
  • NVMe storage: RAM-like persistence speeds
  • Compiled languages: C/Rust for maximum performance
  • Custom memory management: Optimized for co-location
  • Embedded databases: No network database calls
  • Monolithic deployment: Single optimized binaries
Sobchak Ratio = Network Time / Total Time
Traditional systems: >0.5 (network dominates)
Sobchak systems: <0.01 (computation dominates)
  • Sub-millisecond response times
  • Predictable performance (no network jitter)
  • Linear scaling with computational complexity
  • Memory-bound rather than network-bound

“You see what happens when you traverse the network? THIS IS WHAT HAPPENS WHEN YOU TRAVERSE THE NETWORK!”

[SMASH SMASH SMASH]

Network latency eliminated.

This is why MagickCache co-locates:

  • Storage with computation - No network traversal
  • API with storage - No network traversal
  • Processing with data - No network traversal
  • Everything in same memory space - NETWORK DESTROYED

The result: Performance that approaches theoretical limits because we took a crowbar to distance itself.

Walter Sobchak’s performance optimization methodology:

  1. Identify the bottleneck (speed of light)
  2. Apply overwhelming force (eliminate distance)
  3. Physics problem solved

“The speed of light is 299,792,458 m/s. This isn’t ‘Nam. There are rules.”


“AM I THE ONLY ONE AROUND HERE WHO GIVES A SHIT ABOUT PERFORMANCE?!”

The Sobchak Method: When optimization requires extreme measures, don’t hesitate.